![]() Otherwise, nothing else really comes across as having changed too much from those before it the submission system is the same with the addition of the old mashing buttons method as an alternate option. The ladder mini-game has you using skill and timing to press A at the right moment numerous times to release the belt. Wear the team down and the one of the apron will be too exhausted to try a usually predictable break of the count. It makes the job of winning a far simpler task, as does the way tag team partners react to a pin attempt. This means it follows the routine seen in television matches of the same kind, where all participants are seldom fighting together from start to finish. Other new features come into their own during the likes of Triple Threat here those who take a bit of punishment will have to roll out of the ring to recover via a button bashing mini-game. ![]() ![]() I also admire the many new transitional animations for both initiating moves and reversing them, which helps to make proceedings more fluid. Chain Wrestling – the art of methodical grappling to kick-start a contest – was once a regular, and monotonous, occurrence at the beginning of matches, whereas now it rarely features at all and can even be switched off completely. Well, it’s the WWE 2K17 core gameplay that will be a major factor in the overall success, and on the whole I feel there are plenty of minor improvements. ![]()
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